#ifndef GINVENTORY_H
#define GINVENTORY_H

class GInventory : public XWindow
{
	public:
        GInventory(XResourcesManager *data);
        void Draw();

        void CheckState(const sf::Input &input);
		void CheckQuery();

	private:
		std::vector<int> m_equips;
		std::vector<int> m_invItemid;
		std::vector<int> m_invQuantity;

		std::vector<sf::Sprite> m_icons;
};

#endif